Production Project Session 5

Orange Cat
Orange Cat” by alana sise is licensed under CC BY 2.0.

SUMMARY

Role

Character Designer.

Intention (SMART Goal)

By May 10, as Character Artist, I will have evidence of unique and interesting sprites by following Game Design, 10 Game Characters in 10 Minutes for Session 5.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Undertale

Toby Fox makes unique characters by giving them different and recognizable silhouettes and personalities.

Training Source(s)

0:30 – Make simple silhouettes

7:15 – Make sure that you don’t make the sprite too complex for the size

10:18 – Add proper shading

Project Timeline

  1. Get a basic MVP done
  2. Add more towers
  3. Make the shop more functional

Proposed Budget

40 days 0$

Evidence of Team Planning and Decisions

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Link

The link above will take you to the game. The evidence is in the game.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

When unhelpful new information was presented to me I adapted to it and fixed the issue.

Ways of Working (Communication & Collaboration)

I communicated to my team members that I was working and fixing things.

Tools for Working (Info & Media Literacy)

I used construct, discord, and google

Ways of Living in the World (Life & Career)

This session helped me learn that even if a team member doesn’t do their work the team can survive.

Reactions to the Final Version

Hunter: Add more diverse gameplay.

Tenzing: Add more cats.

Self-Evaluation of Final Version

There were definitely parts that could’ve been better, but overall it was good.

Grammar and Spelling

Grammerly.

Editor

Connor

27-31 Weekly Work Log

Session Number 1
Week Number 3
Total Estimated Hours Contributed this Week: 7
What was your overall goal for this week? Get most or all of the towers working

Work Tasks 

Date Task Description Time Spent Was this a Best Practice? 
27Playing MVPs, Making waves work1, 2 
28 Finishing Buying/Selling2 
 29 Getting Super Tower done 1 
 30 Getting Ice Tower done 1 
 31 Doing blog posts. 1 

Personal Comments (Optional) 

Are there any other comments you would like to include? If so, please enter them here: 

3/20 – 3/24 Weekly Work

5
1
Total Estimated Hours Contributed this Week: 6
What was your overall goal for this week?  Get MVP Done

Work Tasks 

Date Task Description Time Spent Was this a Best Practice? 
3/20Setting up map1 hour N/A
3/21 Working on shop menu1 hour N/A
 3/22 Making enemy pathfinding work 2 hours N/A
 3/23 Making tower placement work 1 hour N/A
 3/24 Getting MVP done 1 hour N/A

Personal Comments (Optional) 

Are there any other comments you would like to include? If so, please enter them here: 

Production Project Session 4

SUMMARY

Straight Jacket
Straight Jacket” by jackskellington101 is licensed under CC BY-NC 2.0.

Role

Character designer, and Ui designer.

Intention (SMART Goal)

By March 1, as a character designer, I will have evidence of giving every character at least a 2-frame animation by following Designing a game character for Session 4.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

  1. Making compelling character designs to pull players in.

Training Source(s)

  1. The silhouette is important.
  2. Needs significant differences between characters.
  3. Add personality to the designs.

Project Timeline

Jan. 23 – Mar. 1

Proposed Budget

Time: Jan. 23 – Mar. 1

Resources: My team.

Evidence of Team Planning and Decisions

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

https://phantom-stingray.itch.io/miservaria-asylum

Skills Commentary

https://docs.google.com/presentation/d/1pq5_KHojtV8NRcCYStrDWI8feeo4KF7Lxd6GUT4F2NI/edit#slide=id.g1176dcbe26d_0_0

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem-Solving)

After I had ported the sprites over to the game there were a lot of problems with clipping, but I fixed all the problem code.

Ways of Working (Communication & Collaboration)

Our group created a Discord to communicate better.

Tools for Working (Info & Media Literacy)

I used Construct.

Ways of Living in the World (Life & Career)

I practiced coding and meeting deadlines.

Reactions to the Final Version

Lin and Nelly – Camera too low, character blends into dirt, tutorial thing looks like enemy, things need to react to getting hurt more.

Kaden – Give the player a more clear objective.

Self-Evaluation of Final Version

Overall the game was good, but there are definitely things that we could’ve done better. A good part was the level design but a part that could be better is the sound.

Grammar and Spelling

Grammarly.

Editor

Connor

Game Analysis Worksheet: Elden Ring

Summary

I chose Elden Ring because I have put a lot of time and energy into it. Elden Ring has so much to explore that even with 150 hours of play time I still have more to explore.

Game Play Analysis

Formal Elements
The Basics
Name of the gameElden Ring
The platformXbox X/S, Xbox one, PS5, PS4, Pc
Time played (should be at least 30 minutes)150 hours
If you could work on this game (change it), what would you change and why?Make quests easier to track
PlayersNOTES
How many players are supported?1 in normal game
up to 6 in pvp
Does it need to be an exact number?Yes
How does this affect play?The more players in pvp the more hectic it is
Some types of player frameworks:Single Player – like Solitare.Head-to-head – 1 vs. 1, Chess.PvE – Player vs. Environment, or multiple players vs. the game. Common in MMOs like World of Warcraft.One against Many – Single-player vs. multiple (obvy).Free-for-all – Every man for himself (1 vs. 1 vs. 1 vs. 1..). Most common for multiplayer games, from Monopoly to Modern Warfare.Individuals Against the System – Like Blackjack, where the Dealer is playing against multiple players, but those players have no effect on each other.Team Competition – Multiple vs. multiple, i.e. sports.Predator-prey – Players form a circle and everyone’s goal is to attack the player on their left and defend themselves from the player on their right.Five-pointed Star – Eliminate both players who are not on either side of you.Normal is PvE. Multiplayer can be FFA, Head to head, or team comp.
Objectives/GoalsNOTES
What are the players trying to do?Become the Elden Lord
Some common objectives include:Capture/Destroy – Eliminate all your opponents pieces (Chess).Territorial Acquisition – Control as much territory as you can, not necessarily harming other players (RISK).Collection – Collect a certain number of objects throughout the game (Pokemon).Solve – Solve a puzzle or crime (Clue).Chase/race/escape – Anything where you are running towards or away from something (playground game Tag).Spatial Alignment – Anything involving the positioning of elements (Tetris or Tic-Tac-Toe or that game at Cracker Barrel).Build – Advance your characters or build your resources to a certain point (The Sims).Negation of another goal – The game ends if you perform an act that is forbidden by the rules (Jenga or Twister).Build
Rules/Mechanics
There are three categories of (what the book Rules of Play calls) operational rules:Setup – the things you do at the beginning of a game.Progression of Play – what happens during the game.Resolution – How an outcome is determined based on the game state.Setup-Get your flasks.
Progression of play-Fight your way through the various demigods
Resolution-Depending on what quests you do there are different endings
ControlsNOTES
What controls are used?The buttons on your controller.
Was there a clear introductory tutorial?Yes
Were they easy to understand or did you find yourself spamming the controller?At first I was spamming but the learning curve is fairly easy
Resources & Resource ManagementNOTES
What kinds of resources do players control?healing, magic, stamina
How are they maintained during play?your flasks
What is their role?to keep you alive, to let you cast spells, to let you run and attack
A resource is everything under the control of a single player. Could be the money in Monopoly or health in WoW. Other examples are:Territory in RISK The number of questions remaining in 20 Questions Objects picked up during videogames (guns, health packs, etc.)Time (game time, real-time, or both)Known information (like suspects in Clue)
Game StateNOTES
How much information in the game state is visible to the player?when you start very little but as you pick up more maps more is revealed.
A snapshot of the game at a single point is the game state. The resources you have, the un-owned properties in Monopoly, your opponent’s Archery skill all count towards the game state. Some example information structures are:Total Information – Nothing is hidden, like Chess.Info per player – Your hand of cards is only visible to you.One player has privileged info – Like a Dungeon Master.The game hides info from all players – Like Clue, where no one knows the victory condition.Fog of War – In video games, where certain sections of the map are concealed if you do not have a unit in sight range of that area. You also cannot see other players’ screens, so each player is unaware of the other’s information.
SequencingNOTES
In what order do players take their actions?Real-time
How does play flow from one action to another?Real-time
Some structures include:Turn-based – Standard board game technique.Turn-based with simultaneous play – where everyone takes their turn at the same time (like writing something down or putting a card down in War).Real-time – Actions happen as fast as players can make them. Action-based video games.Turn-based and time limits – You have this long to take your turn.
Player InteractionInformation sharing, Conflict
Some examples:Direct Conflict – I attack you.Negotiation – If you support me here, I’ll help you there.Trading – I’ll give you this for that.Information Sharing – If you go there, I’m warning you, a trap will go off.
Theme & NarrativeNOTES
Does it have an actual story structure?Yes
Is it based on a historical event (or similar)?No
Does the theme or narrative help you know how to play?No
Does it have emotional impacts?Yes
Also, look for en media res (does it start in the middle of the game)?No
The Elements in MotionNOTES
How do the different elements interact?The player chooses how some elements interact
What is the gameplay like?Hard but rewarding
Is it effective?yes
Are there any points where the design choices break down?No
Design CritiqueNOTES
Why did the designer make these particular choices?
Why this set of resources?This set of resources matches the previous resources in other related games
What if they made different decisions?The game would be different
Does the design break down at any point?no
Graphics & SoundNOTES
Does the game art pair well with the mechanics?Yes
Did you find any bugs or glitches?no
What about sound?Sound is good
Can you spot any technical shortcuts?No
Various Stages of the GameNOTES
To wrap up, some things to keep in mind (as if there aren’t enough already) as you play:
What challenges do you face, and how do you overcome them?Bosses, Learning attacks and how to dodge them
Is the game fair?no
Is it replayable? Are there multiple paths to victory or optional rules that can change the experience?yes
What is the intended audience?People who like hard games
What is the core, the one thing you do over and over, and is it fun?Fight things. yes

Production Project – Session 3

SUMMARY

Role

Level Designer

Intention (SMART Goal)

By Jan. 13, as level artist, I will have evidence of making larger levels by following technique for creating beautiful level design for session 3.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Training Source(s)

Project Timeline

Dec-5 to Jan-13

Proposed Budget

Evidence of Team Planning and Decisions

The planning doc

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

The game

Skills Commentary

The slide

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I was creative by coming up with the main game mechanic.

Ways of Working (Communication & Collaboration)

I could’ve communicated better but overall our team did well.

Tools for Working (Info & Media Literacy)

  1. Mac
  2. Chromebook
  3. Phone

Ways of Living in the World (Life & Career)

I developed the career skill of meeting my deadlines.

Reactions to the Final Version

Jessica liked the tutorial and understood our binding of Issac inspiration.

Self-Evaluation of Final Version

I thought that I could do better overall but did good for my level.

Grammar and Spelling

Grammerly

Editor

Jay

Production Project Session 1

Red Triangles” by Brett Jordan is licensed under CC BY 2.0.

Red Triangles

SUMMARY

Role

Level Designer

Intention (SMART Goal)

By October 14th, as part of team 5 as a level designer, I will have evidence of making the GDD look professional by following Scott LeDuc’s Tutorial for session 1

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Richard Gray

A famous level designer helped teach me the basics of level design.

Training Source(s)

This video was very helpful in teaching me a good foundation for learning construct.

Project Timeline

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

The Game

Triangle Game

Skills Commentary

Evidence slide

Proof of my level work, enemy coding, camera work

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I realized that I don’t have all the answers.

Ways of Working (Communication & Collaboration)

I learned how to update my teammates on the work that I have done.

Tools for Working (Info & Media Literacy)

I learned to ask my teammates for info if I couldn’t find it.

Ways of Living in the World (Life & Career)

Reactions to the Final Version

Self-Evaluation of Final Version

Grammar and Spelling

Grammarly

Editor