Session 5 Year 2 Production Project

SUMMARY

The Engine of the Industrial Revolution” by selkovjr is licensed under CC BY 2.0.

Role

Level artist/Programmer

Intention (SMART Goal) for the Session

By May 10, as part of team 1 as , I will have evidence of a tileable placement system by following Unity Top Down Level Design with Grids and Sorting Order – Tutorial for Session 5.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Training Source(s)

Project Timeline

Pre-production Milestones

  • Trello
  • Place holder art
  • Mvp

Production Milestones

  • Quota feature
  • Ordering
  • Completion

Post-production

  • Feedback
  • Profesional review
  • Reflection

Proposed Budget

Evidence of Team Planning and Decisions

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Skills Commentary

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Ways of Working (Communication & Collaboration)

Tools for Working (Info & Media Literacy)

Ways of Living in the World (Life & Career)

Reactions to the Final Version

Self-Evaluation of Final Version

Grammar and Spelling

Editor

Factory overseer (You) fighting the everpresent need for money (Capitalism) for money (Money)

LOGLINE

Factory overseer (You) fighting the everpresent need for money (Capitalism) for money (Money)

PROTAGONIST 

The protagonist is you if you had a caffeine addiction, worked in a robot-producing factory, and it was always winter.

PROTANGIONST CORE WOUND / MOTIVATION 

You want to get high enough profit margins that your boss promotes you to a better position.

GENRE

Factory builder, overtime simulator.

Factorio, Mindustry, Satisfactory

INFLUENCES and EXAMPLES

Coffee stain studiosPlacement on a grid

    Session 4 Year 3 Production Project

    Grappling Hook + Box” by walofdeath is licensed under CC BY 2.0.

    SUMMARY

    Role

    Level Artist

    Intention (SMART Goal) for the Session

    By March 1, as part of team 6 as a Level Artist, I will have evidence of Improving my Unity platformer by following Grappling hook tut for Session 4.

    PRE-PRODUCTION – INQUIRY

    Leader(s) in the Field / Exemplary Work(s)

    Primary Source

    Celeste is an indie platformer game about climbing a mountain of the same name. Its platforming is crisp with a high skill ceiling, but even if you aren’t the best at platformers you can still enjoy this game. The different areas are all distinct and colorful in their own ways, each one fitting both gameplay and story purposes. Speaking of the story, it sets the motivation for the game up beautifully but the main story is no slacker either, being impactful and very well-paced for the entire game.

    Secondary Source

    1. the movement is very fast and responsive.
    2. All of the movement is hard coded.
    3. The basic moves are well balanced and can combine to do more things with them.

    Training Source(s)

    1. 0:46: use acceleration
    2. 0:57 make snappy movement
    3. 2:00 Dampen airborne speed

    Project Timeline

    Pre-production Milestones

    • Sort out github
    • sort out unity
    • get going

    Production Milestones

    • Make grapple work
    • Make the levels
    • Add boss(?)

    Post-production

    • Get feedback
    • Reflect on good and bad
    • Start it again

    Proposed Budget

    A budget will be completed during Session 5, 2024

    Evidence of Team Planning and Decisions

    PRODUCTION – ACTION

    The GAME Creation

    This is a link to the game

    Skills Commentary

    I was level designer, the credits are in the game

    POST-PRODUCTION – REFLECTION

    21st Century Skills

    Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

    I solved the problem of the game not uploading properly.

    Ways of Working (Communication & Collaboration)

    Me and my team communicated on making GitHub work.

    Tools for Working (Info & Media Literacy)

    I was media literate by looking up the correct terms to find the tutorials I wanted for Unity.

    Ways of Living in the World (Life & Career)

    This gathers me ever more experience in game design.

    Reactions to the Final Version

    Nellie – The game looks great, polish more

    Odin – I like the grappling hook

    Self-Evaluation of Final Version

    We could have done better but the stuff we have now is impressive.

    Grammar and Spelling

    Grammarly

    Editor

    Lex

    LinkedIn Profile Draft Year 2

    Summary

    As an employee, I have many valuable traits in my opinion and the opinion of my peers my most valuable traits have been my ability to get along with most people, my problem-solving ability, and my hardworking nature.

    Experience

    Babysitting, Car washing, etc.

    Education

    Capital High School, New market tech school.

    Top Skills

    I can solve problems, get along with most people, raise the mood, and get things done.

    Square Fighting Red Square for Circle Pitch

    LOGLINE

    In a world of shapes, Black Square wants its Circle back, otherwise Red Square will take its Circle forever.

    PROTAGONIST

    The protagonist of this game is Black Square a hermit who enjoys looking at his one-of-a-kind Circle. He was also a grappling hook enthusiast back in the day but left that life behind to look at his Circle more.

    PROTANGIONST CORE WOUND / MOTIVATION 

    His precious Circle was stolen by Red Square.

    GENRE

    Speedy Platformer

    Inspirations: Mario, Celeste, Rayman Legends, (ULTRAKILL)

    PLOT DESCRIPTION

    His Circle is stolen, he ventures to the castle to get his Circle back from Red Square, He successfully gets his Circle back.

    TREATMENT

    Everything in this world is some sort of right-angled geometric shape or multiple of them. The only circle in this world is the Circle that Black Square had.

    INFLUENCES and EXAMPLES

    Jacek Dojwa (Composer),

    Sky Force Anniversary OST

    Nintendo

    Indie Studios

    Ubisoft Montpellier

    Harsi “Hakita” Patala

    Session 3 Year 2023 Production Project

    * Grunge Frame Square *

    * Grunge Frame Square *” by pareeerica is licensed under CC BY-NC 2.0.

    SUMMARY

    Role

    Producer/Level designer

    Intention (SMART Goal) for the Session

    By Jan. 12, as the Level designer for Team 6, I will learn Basic Unity coding, by following tutorials for Session 3.

    PRE-PRODUCTION – INQUIRY

    Leader(s) in the Field / Exemplary Work(s)

    Training Source(s)

    Project Timeline

    Pre-production Milestones

    • Get team in order
    • Make Unity work
    • Try GitHub

    Production Milestones

    • Character moves
    • Character jumps
    • Upload game

    Post-production

    • Finish blog
    • Reflect on feedback
    • Prepare for nex session

    Proposed Budget

    Game Budget Sheet and fill it in

    Evidence of Team Planning and Decisions

    PRODUCTION – ACTION

    The (FILM, SOUND, or GAME Creation)

    https://chsgamedesign.itch.io/period-2-team-6

    Skills Commentary

    https://docs.google.com/presentation/d/1Y3XEhefelGGFmP9buWFW43GAXSqS50YwUMpi3IFvET4/edit#slide=id.gf3e6710de1_0_66

    POST-PRODUCTION – REFLECTION

    21st Century Skills

    Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

    I critically thought by learning unity.

    Ways of Working (Communication & Collaboration)

    I communicated with my teammates by trying to help with GitHub.

    Tools for Working (Info & Media Literacy)

    Ways of Living in the World (Life & Career)

    Reactions to the Final Version

    Very bare bones but good job for unity. -Odin

    Self-Evaluation of Final Version

    Needs more but I’m impressed that it works.

    Grammar and Spelling

    Grammarly.

    Editor

    Kenzie

    Square fighting Red Square for Circle

    Logline

    Block character fighting block enemy for circle

    PROTAGONIST

    Black square

    PROTANGIONST CORE WOUND / MOTIVATION

    Mc’s circle was stolen Red square

    GENRE

    Platformer

    Mario

    PLOT DESCRIPTION

    Black square wants circle but red square takes it

    TREATMENT

    In this world everyone and everything is a square, except for the main character’s circle. When Mc’s enemy Red Square hears about this he takes it. Thats it.

    INFLUENCES and EXAMPLES

    Mario

    DATE GOES HERE Weekly Work Log

    Session Number:2
    Week Number:3
    Total Estimated Hours Contributed this Week: 6
    What is/was your overall goal for this week? Get the level art looking decent

    Work Tasks 

    Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
    11-6Working on track 1 art1 hr Creativity
    11-7 Working on track 2 art1 hr Creativity
    11-8 Polishing both 50 min Creativity
    11-9  1 hr Creativity
    No School   Veterans Day Observed

    Personal Comments (Optional) 

    Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: 

    Session 1 Production Project

    Seth Marinello, Level Designer at Electronic Arts/Visceral Games” by vancouverfilmschool is licensed under CC BY 2.0.

    SUMMARY

    Role

    Level designer

    Intention (SMART Goal)

    By Oct. 12, as part of team # as Level designer, I will have evidence of finishing following a Unity tutorial by following Unity Essentials for Session 1.

    PRE-PRODUCTION – INQUIRY

    Leader(s) in the Field / Exemplary Work(s)

    • Creator of the civilization games
    • One of the first game designers

    Training Source(s)

    Notes

    • 2:33 How to install Unity.
    • 4:50 Game objects are everything.
    • 7:15 Physics and Programming
    • 13:22 Equals signs how to
    • 19:40 Make time consistent
    • 20:12 Prefabs are useful
    • 23:08 If else is a great base
    • 27:03 Make sure to delete not in use game objects
    • 28:53 Game objects are also managers
    • 41:29 The basic variable types

    Project Timeline

    Proposed Budget

    Evidence of Team Planning and Decisions

    PRODUCTION – ACTION

    The (FILM, SOUND, or GAME Creation)

    Game

    Skills Commentary

    Slide

    POST-PRODUCTION – REFLECTION

    21st Century Skills

    Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

    I was solving problems by mediating the team meeting that we had

    Ways of Working (Communication & Collaboration)

    I was making sure that our team could function by wrangling the people who were off task.

    Tools for Working (Info & Media Literacy)

    I used my skills in media literacy to get reference images to do my level art

    Ways of Living in the World (Life & Career)

    These sessions helped me learn how to deal with people who don’t pull their weight, this will help me in both my life and my career.

    Reactions to the Final Version

    Fin: The track is too sharp and does not fit

    The music is very good- unknown

    Self-Evaluation of Final Version

    The game could’ve been better if not for a couple of key issues

    Grammar and Spelling

    Grammarly

    Editor

    Jay