Session 4 Year 3 Production Project

Grappling Hook + Box” by walofdeath is licensed under CC BY 2.0.

SUMMARY

Role

Level Artist

Intention (SMART Goal) for the Session

By March 1, as part of team 6 as a Level Artist, I will have evidence of Improving my Unity platformer by following Grappling hook tut for Session 4.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Primary Source

Celeste is an indie platformer game about climbing a mountain of the same name. Its platforming is crisp with a high skill ceiling, but even if you aren’t the best at platformers you can still enjoy this game. The different areas are all distinct and colorful in their own ways, each one fitting both gameplay and story purposes. Speaking of the story, it sets the motivation for the game up beautifully but the main story is no slacker either, being impactful and very well-paced for the entire game.

Secondary Source

  1. the movement is very fast and responsive.
  2. All of the movement is hard coded.
  3. The basic moves are well balanced and can combine to do more things with them.

Training Source(s)

  1. 0:46: use acceleration
  2. 0:57 make snappy movement
  3. 2:00 Dampen airborne speed

Project Timeline

Pre-production Milestones

  • Sort out github
  • sort out unity
  • get going

Production Milestones

  • Make grapple work
  • Make the levels
  • Add boss(?)

Post-production

  • Get feedback
  • Reflect on good and bad
  • Start it again

Proposed Budget

A budget will be completed during Session 5, 2024

Evidence of Team Planning and Decisions

PRODUCTION – ACTION

The GAME Creation

This is a link to the game

Skills Commentary

I was level designer, the credits are in the game

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I solved the problem of the game not uploading properly.

Ways of Working (Communication & Collaboration)

Me and my team communicated on making GitHub work.

Tools for Working (Info & Media Literacy)

I was media literate by looking up the correct terms to find the tutorials I wanted for Unity.

Ways of Living in the World (Life & Career)

This gathers me ever more experience in game design.

Reactions to the Final Version

Nellie – The game looks great, polish more

Odin – I like the grappling hook

Self-Evaluation of Final Version

We could have done better but the stuff we have now is impressive.

Grammar and Spelling

Grammarly

Editor

Lex

LinkedIn Profile Draft Year 2

Summary

As an employee, I have many valuable traits in my opinion and the opinion of my peers my most valuable traits have been my ability to get along with most people, my problem-solving ability, and my hardworking nature.

Experience

Babysitting, Car washing, etc.

Education

Capital High School, New market tech school.

Top Skills

I can solve problems, get along with most people, raise the mood, and get things done.

Square Fighting Red Square for Circle Pitch

LOGLINE

In a world of shapes, Black Square wants its Circle back, otherwise Red Square will take its Circle forever.

PROTAGONIST

The protagonist of this game is Black Square a hermit who enjoys looking at his one-of-a-kind Circle. He was also a grappling hook enthusiast back in the day but left that life behind to look at his Circle more.

PROTANGIONST CORE WOUND / MOTIVATION 

His precious Circle was stolen by Red Square.

GENRE

Speedy Platformer

Inspirations: Mario, Celeste, Rayman Legends, (ULTRAKILL)

PLOT DESCRIPTION

His Circle is stolen, he ventures to the castle to get his Circle back from Red Square, He successfully gets his Circle back.

TREATMENT

Everything in this world is some sort of right-angled geometric shape or multiple of them. The only circle in this world is the Circle that Black Square had.

INFLUENCES and EXAMPLES

Jacek Dojwa (Composer),

Sky Force Anniversary OST

Nintendo

Indie Studios

Ubisoft Montpellier

Harsi “Hakita” Patala