You know that it will be a good day when you talk to Bryce. I worked with Bryce in a high school game class. Bryce’s resilience is nearly inhuman. Bryce always managed to crack a joke even at the tensest of times. Bryce is a great choice to have on your team.
Category: Uncategorized
6/12 – 6/16 Weekly Work Log v.2
Session Number: | 6 |
Week Number: | 3 |
Total Estimated Hours Contributed this Week: | 5 |
What is/was your overall goal for this week? | Make one level in the new game |
Work Tasks
Date | Task Description | Time Spent | Was / Were your choices and work Best Practices? Why? |
6/12 | Linkedin profile | 1 | Yes |
6/13 | Made a time slowing mechanic | 1 | yes |
6/14 | Working on time slow bugs | 1 | yes |
6/15 | I gathered inspiration from other games | 1 | yes |
6/16 | I played itch.io | 1 | no |
Personal Comments (Optional)
Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here:
Linkedin Profile Draft
Summary
- Hard worker, enthusiastic, loves unpaid overtime, doesn’t take lunch breaks, friendly.
Experience
Education
- Capital High School
Top Skills
- Coding, teamwork, communication
Certifications
Honors-Awards
6/5 – 6/9 Weekly Work Log v.2
Session Number: | 6 |
Week Number: | 2 |
Total Estimated Hours Contributed this Week: | 6 |
What is/was your overall goal for this week? | make one functioning scene |
Work Tasks
Date | Task Description | Time Spent | Was / Were your choices and work Best Practices? Why? |
6/5 | Formating game doc to make it easier to port to game | 1 | Yes I found a cool website |
6/6 | Learning how to code a vis novel | 1 | Yes I looked a tutorials |
6/7 | I was struggling with code and music | 1 | No |
6/8 | I decided that the first game was incredibly difficult to code and have switched to a different project | 1 | Yes I made a healthy choice |
6/9 | Switched to another game | 1 | No |
Personal Comments (Optional)
Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here:
5/30 – 6/2 Weekly Work Log v.2
Session Number: | 6 |
Week Number: | 1 |
Total Estimated Hours Contributed this Week: | 4 |
What is/was your overall goal for this week? | Brainstorm ideas for the new game, start on game |
Work Tasks
Date | Task Description | Time Spent | Was / Were your choices and work Best Practices? Why? |
5/30 | Doing weekly journal, talking with my team about new game | 1 | I was creative in brainstorming ideas. |
5/31 | Started on a dating simulator | 1 | I came up with name for characters |
6/1 | Coming up with a name for the game, working on game | 1 | I made progress on game code. |
6/2 | Getting a semi-working dialogue system framework up and running | 1 | I learned about the array in construct |
Personal Comments (Optional)
Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here:
5/8 – 5/12 Weekly Work Logv.2
Session Number: | 5 |
Week Number: | 7 |
Total Estimated Hours Contributed this Week: | # 8 |
What is/was your overall goal for this week? | Goal goes here |
Work Tasks
Date | Task Description | Time Spent | Was / Were your choices and work Best Practices? Why? |
5/8 | I added a win screen, tutorial, and bug fixes. | 1 | I worked with my team to polish the game |
5/9 | Final once-over, making sure everything works | 4 | My team thought creatively to work more efficiently |
5/10 | Turning in and playing. | 1 | Yes, I presented very well |
5/11 | Watching the other games | 1 | Yes |
5/12 | Completing journal,and blog post | 1 | Yes |
Personal Comments (Optional)
Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here:
5/1 – 5/5 Weekly Work Log v.2
Session Number: | # 5 |
Week Number: | # 6 |
Total Estimated Hours Contributed this Week: | # 5 |
What is/was your overall goal for this week? | Polish/Finish Game |
Work Tasks
Date | Task Description | Time Spent | Was / Were your choices and work Best Practices? Why? |
5/1 | Fixing some sacrifice issues | 1 hour | I problem-solved some older spaghetti code to be more intuitive |
5/2 | Bug fixing the main menu | 1 hour | No |
5/3 | Making credits work | 1 hour | I was creative and made the credits work |
5/4 | Polishing the Systems, and playtesting | 1 hour | I problem solved multiple problems |
5/5 | Playing other peoples games, and finishing my journal | 1 hour | Gave and got valuable feedback that I will incorporate into the game. |
Personal Comments (Optional)
Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here:
4/24 – 4/28 Weekly Work Log
Session Number 5 | |
Week Number 5 | |
Total Estimated Hours Contributed this Week: 5 | |
What was your overall goal for this week? Getting the Sacrifice system done |
Work Tasks
Date | Task Description | Time Spent | Was this a Best Practice? |
4/24 | starting the sacrifice system | 1 | I problem solved by getting rid of redundancies in the code |
4/25 | making it trigger on waves | 1 | I talked to my teammates to solve a problem in my code |
4/26 | making sacrifice system destroy things | 1 | This is the ritual of the game allowing it to actually qualify for the event |
4/27 | making it power things up | 1 | I did not get it all done |
4/28 | Polishing things in the sacrifice menu | 1 | Making the sprites look better |
Personal Comments (Optional)
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4/17 – 21 Weekly Work Log
Session Number 5 | |
Week Number 4 | |
Total Estimated Hours Contributed this Week: 5 | |
What was your overall goal for this week? Finish the upgrades |
Work Tasks
Date | Task Description | Time Spent | Was this a Best Practice? |
4/17 | Playing Games | 1 | |
4/18 | Making the Price Show | 1 | |
4/19 | Making waves better | 1 | |
4/20 | Implementing feedback | 1 | |
4/21 | Changing wave behavior | 1 |
Personal Comments (Optional)
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4/10 – 4/14 Weekly Work Log
Session Number: 5 | |
Week Number: 4 | |
Total Estimated Hours Contributed this Week: | |
What was your overall goal for this week? Get the final bullet working, and the sacrifice system MVPed |
Work Tasks
Date | Task Description | Time Spent | Was this a Best Practice? |
4/10 | Floundering on the bullet | 1 hour | |
4/11 | Bullet workaround found | 1 hour | |
4/12 | making upgrade and sacrifice systems | 1 hour | |
4/13 | Finishing upgrade and sacrifice systems | 1 hour | |
4/14 | Getting ready for itch publication. | 1 hour |
Personal Comments (Optional)
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