SUMMARY
Role
Level Designer
Intention (SMART Goal)
By Jan. 13, as level artist, I will have evidence of making larger levels by following technique for creating beautiful level design for session 3.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Training Source(s)
Project Timeline
Dec-5 to Jan-13
Proposed Budget
Evidence of Team Planning and Decisions
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
Skills Commentary
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
I was creative by coming up with the main game mechanic.
Ways of Working (Communication & Collaboration)
I could’ve communicated better but overall our team did well.
Tools for Working (Info & Media Literacy)
- Mac
- Chromebook
- Phone
Ways of Living in the World (Life & Career)
I developed the career skill of meeting my deadlines.
Reactions to the Final Version
Jessica liked the tutorial and understood our binding of Issac inspiration.
Self-Evaluation of Final Version
I thought that I could do better overall but did good for my level.
Grammar and Spelling
Grammerly
Editor
Jay