Session 4 Year 3 Production Project

Grappling Hook + Box” by walofdeath is licensed under CC BY 2.0.

SUMMARY

Role

Level Artist

Intention (SMART Goal) for the Session

By March 1, as part of team 6 as a Level Artist, I will have evidence of Improving my Unity platformer by following Grappling hook tut for Session 4.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Primary Source

Celeste is an indie platformer game about climbing a mountain of the same name. Its platforming is crisp with a high skill ceiling, but even if you aren’t the best at platformers you can still enjoy this game. The different areas are all distinct and colorful in their own ways, each one fitting both gameplay and story purposes. Speaking of the story, it sets the motivation for the game up beautifully but the main story is no slacker either, being impactful and very well-paced for the entire game.

Secondary Source

  1. the movement is very fast and responsive.
  2. All of the movement is hard coded.
  3. The basic moves are well balanced and can combine to do more things with them.

Training Source(s)

  1. 0:46: use acceleration
  2. 0:57 make snappy movement
  3. 2:00 Dampen airborne speed

Project Timeline

Pre-production Milestones

  • Sort out github
  • sort out unity
  • get going

Production Milestones

  • Make grapple work
  • Make the levels
  • Add boss(?)

Post-production

  • Get feedback
  • Reflect on good and bad
  • Start it again

Proposed Budget

A budget will be completed during Session 5, 2024

Evidence of Team Planning and Decisions

PRODUCTION – ACTION

The GAME Creation

This is a link to the game

Skills Commentary

I was level designer, the credits are in the game

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I solved the problem of the game not uploading properly.

Ways of Working (Communication & Collaboration)

Me and my team communicated on making GitHub work.

Tools for Working (Info & Media Literacy)

I was media literate by looking up the correct terms to find the tutorials I wanted for Unity.

Ways of Living in the World (Life & Career)

This gathers me ever more experience in game design.

Reactions to the Final Version

Nellie – The game looks great, polish more

Odin – I like the grappling hook

Self-Evaluation of Final Version

We could have done better but the stuff we have now is impressive.

Grammar and Spelling

Grammarly

Editor

Lex

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