SUMMARY
Role
Character Designer.
Intention (SMART Goal)
By May 10, as Character Artist, I will have evidence of unique and interesting sprites by following Game Design, 10 Game Characters in 10 Minutes for Session 5.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Undertale
Toby Fox makes unique characters by giving them different and recognizable silhouettes and personalities.
Training Source(s)
0:30 – Make simple silhouettes
7:15 – Make sure that you don’t make the sprite too complex for the size
10:18 – Add proper shading
Project Timeline
- Get a basic MVP done
- Add more towers
- Make the shop more functional
Proposed Budget
40 days 0$
Evidence of Team Planning and Decisions
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
The link above will take you to the game. The evidence is in the game.
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
When unhelpful new information was presented to me I adapted to it and fixed the issue.
Ways of Working (Communication & Collaboration)
I communicated to my team members that I was working and fixing things.
Tools for Working (Info & Media Literacy)
I used construct, discord, and google
Ways of Living in the World (Life & Career)
This session helped me learn that even if a team member doesn’t do their work the team can survive.
Reactions to the Final Version
Hunter: Add more diverse gameplay.
Tenzing: Add more cats.
Self-Evaluation of Final Version
There were definitely parts that could’ve been better, but overall it was good.
Grammar and Spelling
Grammerly.
Editor
Connor