Session 1 Production Project

Seth Marinello, Level Designer at Electronic Arts/Visceral Games” by vancouverfilmschool is licensed under CC BY 2.0.

SUMMARY

Role

Level designer

Intention (SMART Goal)

By Oct. 12, as part of team # as Level designer, I will have evidence of finishing following a Unity tutorial by following Unity Essentials for Session 1.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

  • Creator of the civilization games
  • One of the first game designers

Training Source(s)

Notes

  • 2:33 How to install Unity.
  • 4:50 Game objects are everything.
  • 7:15 Physics and Programming
  • 13:22 Equals signs how to
  • 19:40 Make time consistent
  • 20:12 Prefabs are useful
  • 23:08 If else is a great base
  • 27:03 Make sure to delete not in use game objects
  • 28:53 Game objects are also managers
  • 41:29 The basic variable types

Project Timeline

Proposed Budget

Evidence of Team Planning and Decisions

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Game

Skills Commentary

Slide

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I was solving problems by mediating the team meeting that we had

Ways of Working (Communication & Collaboration)

I was making sure that our team could function by wrangling the people who were off task.

Tools for Working (Info & Media Literacy)

I used my skills in media literacy to get reference images to do my level art

Ways of Living in the World (Life & Career)

These sessions helped me learn how to deal with people who don’t pull their weight, this will help me in both my life and my career.

Reactions to the Final Version

Fin: The track is too sharp and does not fit

The music is very good- unknown

Self-Evaluation of Final Version

The game could’ve been better if not for a couple of key issues

Grammar and Spelling

Grammarly

Editor

Jay

6/12 – 6/16 Weekly Work Log v.2

Session Number:6
Week Number:3
Total Estimated Hours Contributed this Week: 5
What is/was your overall goal for this week? Make one level in the new game

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
6/12Linkedin profile1 Yes
6/13 Made a time slowing mechanic1 yes
 6/14 Working on time slow bugs  1 yes
6/15 I gathered inspiration from other games 1 yes
6/16  I played itch.io 1no 

Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: 

6/5 – 6/9 Weekly Work Log v.2

Session Number:6
Week Number:2
Total Estimated Hours Contributed this Week: 6
What is/was your overall goal for this week? make one functioning scene

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
6/5Formating game doc to make it easier to port to game1 Yes I found a cool website
6/6 Learning how to code a vis novel1 Yes I looked a tutorials
 6/7 I was struggling with code and music 1 No
 6/8 I decided that the first game was incredibly difficult to code and have switched to a different project 1 Yes I made a healthy choice
 6/9 Switched to another game 1 No

Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: 

5/30 – 6/2 Weekly Work Log v.2

Session Number:6
Week Number:1
Total Estimated Hours Contributed this Week: 4
What is/was your overall goal for this week? Brainstorm ideas for the new game, start on game

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
5/30Doing weekly journal, talking with my team about new game1 I was creative in brainstorming ideas.
5/31 Started on a dating simulator1 I came up with name for characters
6/1  Coming up with a name for the game, working on game 1 I made progress on game code.
6/2  Getting a semi-working dialogue system framework up and running  1 I learned about the array in construct

Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: 

5/8 – 5/12 Weekly Work Logv.2

Session Number:5
Week Number:7
Total Estimated Hours Contributed this Week: # 8
What is/was your overall goal for this week? Goal goes here

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
5/8I added a win screen, tutorial, and bug fixes.1 I worked with my team to polish the game
5/9 Final once-over, making sure everything works4 My team thought creatively to work more efficiently
 5/10 Turning in and playing. 1 Yes, I presented very well
 5/11 Watching the other games 1 Yes
 5/12 Completing journal,and blog post 1 Yes

Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: 

5/1 – 5/5 Weekly Work Log v.2

Session Number:# 5
Week Number:# 6
Total Estimated Hours Contributed this Week: # 5
What is/was your overall goal for this week? Polish/Finish Game

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
5/1Fixing some sacrifice issues1 hour I problem-solved some older spaghetti code to be more intuitive
5/2 Bug fixing the main menu1 hour No
 5/3Making credits work 1 hour I was creative and made the credits work
 5/4 Polishing the Systems, and playtesting 1 hour I problem solved multiple problems
 5/5 Playing other peoples games, and finishing my journal 1 hour Gave and got valuable feedback that I will incorporate into the game.

Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: 

4/24 – 4/28 Weekly Work Log

Session Number 5
Week Number 5
Total Estimated Hours Contributed this Week: 5
What was your overall goal for this week? Getting the Sacrifice system done

Work Tasks 

Date Task Description Time Spent Was this a Best Practice? 
4/24starting the sacrifice system1 I problem solved by getting rid of redundancies in the code
4/25 making it trigger on waves1 I talked to my teammates to solve a problem in my code
 4/26 making sacrifice system destroy things 1 This is the ritual of the game allowing it to actually qualify for the event
4/27 making it power things up 1 I did not get it all done
 4/28 Polishing things in the sacrifice menu 1 Making the sprites look better

Personal Comments (Optional) 

Are there any other comments you would like to include? If so, please enter them here: 

4/17 – 21 Weekly Work Log

Session Number 5
Week Number 4
Total Estimated Hours Contributed this Week: 5
What was your overall goal for this week? Finish the upgrades

Work Tasks 

Date Task Description Time Spent Was this a Best Practice? 
4/17Playing Games1 
4/18 Making the Price Show1 
 4/19 Making waves better1 
 4/20 Implementing feedback  1 
 4/21 Changing wave behavior 1 

Personal Comments (Optional) 

Are there any other comments you would like to include? If so, please enter them here: