“Seth Marinello, Level Designer at Electronic Arts/Visceral Games” by vancouverfilmschool is licensed under CC BY 2.0.
SUMMARY
Role
Level designer
Intention (SMART Goal)
By Oct. 12, as part of team # as Level designer, I will have evidence of finishing following a Unity tutorial by following Unity Essentials for Session 1.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
- Creator of the civilization games
- One of the first game designers
Training Source(s)
Notes
- 2:33 How to install Unity.
- 4:50 Game objects are everything.
- 7:15 Physics and Programming
- 13:22 Equals signs how to
- 19:40 Make time consistent
- 20:12 Prefabs are useful
- 23:08 If else is a great base
- 27:03 Make sure to delete not in use game objects
- 28:53 Game objects are also managers
- 41:29 The basic variable types
Project Timeline
Proposed Budget
Evidence of Team Planning and Decisions
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
Skills Commentary
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
I was solving problems by mediating the team meeting that we had
Ways of Working (Communication & Collaboration)
I was making sure that our team could function by wrangling the people who were off task.
Tools for Working (Info & Media Literacy)
I used my skills in media literacy to get reference images to do my level art
Ways of Living in the World (Life & Career)
These sessions helped me learn how to deal with people who don’t pull their weight, this will help me in both my life and my career.
Reactions to the Final Version
Fin: The track is too sharp and does not fit
The music is very good- unknown
Self-Evaluation of Final Version
The game could’ve been better if not for a couple of key issues
Grammar and Spelling
Grammarly
Editor
Jay