Session 1 Production Project

Seth Marinello, Level Designer at Electronic Arts/Visceral Games” by vancouverfilmschool is licensed under CC BY 2.0.

SUMMARY

Role

Level designer

Intention (SMART Goal)

By Oct. 12, as part of team # as Level designer, I will have evidence of finishing following a Unity tutorial by following Unity Essentials for Session 1.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

  • Creator of the civilization games
  • One of the first game designers

Training Source(s)

Notes

  • 2:33 How to install Unity.
  • 4:50 Game objects are everything.
  • 7:15 Physics and Programming
  • 13:22 Equals signs how to
  • 19:40 Make time consistent
  • 20:12 Prefabs are useful
  • 23:08 If else is a great base
  • 27:03 Make sure to delete not in use game objects
  • 28:53 Game objects are also managers
  • 41:29 The basic variable types

Project Timeline

Proposed Budget

Evidence of Team Planning and Decisions

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Game

Skills Commentary

Slide

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I was solving problems by mediating the team meeting that we had

Ways of Working (Communication & Collaboration)

I was making sure that our team could function by wrangling the people who were off task.

Tools for Working (Info & Media Literacy)

I used my skills in media literacy to get reference images to do my level art

Ways of Living in the World (Life & Career)

These sessions helped me learn how to deal with people who don’t pull their weight, this will help me in both my life and my career.

Reactions to the Final Version

Fin: The track is too sharp and does not fit

The music is very good- unknown

Self-Evaluation of Final Version

The game could’ve been better if not for a couple of key issues

Grammar and Spelling

Grammarly

Editor

Jay

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