Session 3 Year 2023 Production Project

* Grunge Frame Square *

* Grunge Frame Square *” by pareeerica is licensed under CC BY-NC 2.0.

SUMMARY

Role

Producer/Level designer

Intention (SMART Goal) for the Session

By Jan. 12, as the Level designer for Team 6, I will learn Basic Unity coding, by following tutorials for Session 3.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Training Source(s)

Project Timeline

Pre-production Milestones

  • Get team in order
  • Make Unity work
  • Try GitHub

Production Milestones

  • Character moves
  • Character jumps
  • Upload game

Post-production

  • Finish blog
  • Reflect on feedback
  • Prepare for nex session

Proposed Budget

Game Budget Sheet and fill it in

Evidence of Team Planning and Decisions

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

https://chsgamedesign.itch.io/period-2-team-6

Skills Commentary

https://docs.google.com/presentation/d/1Y3XEhefelGGFmP9buWFW43GAXSqS50YwUMpi3IFvET4/edit#slide=id.gf3e6710de1_0_66

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I critically thought by learning unity.

Ways of Working (Communication & Collaboration)

I communicated with my teammates by trying to help with GitHub.

Tools for Working (Info & Media Literacy)

Ways of Living in the World (Life & Career)

Reactions to the Final Version

Very bare bones but good job for unity. -Odin

Self-Evaluation of Final Version

Needs more but I’m impressed that it works.

Grammar and Spelling

Grammarly.

Editor

Kenzie

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