“* Grunge Frame Square *” by pareeerica is licensed under CC BY-NC 2.0.
SUMMARY
Role
Producer/Level designer
Intention (SMART Goal) for the Session
By Jan. 12, as the Level designer for Team 6, I will learn Basic Unity coding, by following tutorials for Session 3.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Training Source(s)
Project Timeline
Pre-production Milestones
- Get team in order
- Make Unity work
- Try GitHub
Production Milestones
- Character moves
- Character jumps
- Upload game
Post-production
- Finish blog
- Reflect on feedback
- Prepare for nex session
Proposed Budget
Game Budget Sheet and fill it in
Evidence of Team Planning and Decisions
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
https://chsgamedesign.itch.io/period-2-team-6
Skills Commentary
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
I critically thought by learning unity.
Ways of Working (Communication & Collaboration)
I communicated with my teammates by trying to help with GitHub.
Tools for Working (Info & Media Literacy)
Ways of Living in the World (Life & Career)
Reactions to the Final Version
Very bare bones but good job for unity. -Odin
Self-Evaluation of Final Version
Needs more but I’m impressed that it works.
Grammar and Spelling
Grammarly.
Editor
Kenzie