Lex is an amazing person to work with. I have worked with Lex for the past year, but known him for two. He is very open to learning new things related to game design and is a fast learner regardless. He can make any workload feel like half the effort when on the job. I highly recommend Lex for any jobs you may have opening soon.
Tennis Simulator GDD – #6
- Game Introduction – Completed in Unit 3
- Genre – Sports Simulator
- GamePlay – Two-button game where you bounce a ball back and forth
- Target audience & platforms – simple game enjoyers GDD 6,7
- Look and Feel – Retro and Simple
- Story – You play tennis, and beat all the others.
- How to Play – When the ball is on your side hit your respective key to send it to the other side. GDD 4, 5
- Technical – Completed in Unit 4
- System Requirements – Internet connection, keyboard, other computer things(?).
- Game Architecture – Unity.
- User Interface (controls) – The “A” and “L” keys on your favorite keyboard.
- Artwork (design)– Completed in Unit 4
- Technical Requirements – Low(?)
- Heads Up Display (HUD) – Score, time.
- Characters
- Character 1 – Tennis Player 1
- Character 2 – Tennis Player 2
- Level Design – Tennis Court
- Global Elements – The sun
- Player View – 2D side view
- Game Flow Chart – Below
- Development – Completed in Unit 4
- Abstract Classes/Components – Unity Components
- Derived Classes/Component Compositions – Unity Components
- Audio & Sound F/x– Completed in Unit 4
- Technical Requirements – Speakers
- Player Elements – Hit ball/Gain score, Not hit ball/Opponent gain score. GDD 2,3
- Global Elements – Background
- Splash Screens – Start, End, Pause
- Menu Fx – Button Hit,
- Marketing– Completed in Unit 5
- Key Features – Ball
Session 5 Year 2 Production Project
SUMMARY
Role
Level artist/Programmer
Intention (SMART Goal) for the Session
By May 10, as part of team 1 as , I will have evidence of a tileable placement system by following Unity Top Down Level Design with Grids and Sorting Order – Tutorial for Session 5.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Training Source(s)
Project Timeline
Pre-production Milestones
- Trello
- Place holder art
- Mvp
Production Milestones
- Quota feature
- Ordering
- Completion
Post-production
- Feedback
- Profesional review
- Reflection
Proposed Budget
Evidence of Team Planning and Decisions
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
Skills Commentary
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
Ways of Working (Communication & Collaboration)
Tools for Working (Info & Media Literacy)
Ways of Living in the World (Life & Career)
Reactions to the Final Version
Self-Evaluation of Final Version
Grammar and Spelling
Editor
Factory overseer (You) fighting the everpresent need for money (Capitalism) for money (Money)
LOGLINE
Factory overseer (You) fighting the everpresent need for money (Capitalism) for money (Money)
PROTAGONIST
The protagonist is you if you had a caffeine addiction, worked in a robot-producing factory, and it was always winter.
PROTANGIONST CORE WOUND / MOTIVATION
You want to get high enough profit margins that your boss promotes you to a better position.
GENRE
Factory builder, overtime simulator.
Factorio, Mindustry, Satisfactory
INFLUENCES and EXAMPLES
Coffee stain studiosPlacement on a grid
Linkdin Reccomendation
Lex is a unique person with unique skills. I have been friends and classmates with Lex for 2 years. Lex’s problem-solving ability is second to none. He always knows how to break the ice in awkward situations. If you don’t hire Lex you will be severely impairing your company.
Session 4 Year 3 Production Project
“Grappling Hook + Box” by walofdeath is licensed under CC BY 2.0.
SUMMARY
Role
Level Artist
Intention (SMART Goal) for the Session
By March 1, as part of team 6 as a Level Artist, I will have evidence of Improving my Unity platformer by following Grappling hook tut for Session 4.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Primary Source
Celeste is an indie platformer game about climbing a mountain of the same name. Its platforming is crisp with a high skill ceiling, but even if you aren’t the best at platformers you can still enjoy this game. The different areas are all distinct and colorful in their own ways, each one fitting both gameplay and story purposes. Speaking of the story, it sets the motivation for the game up beautifully but the main story is no slacker either, being impactful and very well-paced for the entire game.
Secondary Source
- the movement is very fast and responsive.
- All of the movement is hard coded.
- The basic moves are well balanced and can combine to do more things with them.
Training Source(s)
Project Timeline
Pre-production Milestones
- Sort out github
- sort out unity
- get going
Production Milestones
- Make grapple work
- Make the levels
- Add boss(?)
Post-production
- Get feedback
- Reflect on good and bad
- Start it again
Proposed Budget
A budget will be completed during Session 5, 2024
Evidence of Team Planning and Decisions
PRODUCTION – ACTION
The GAME Creation
Skills Commentary
I was level designer, the credits are in the game
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
I solved the problem of the game not uploading properly.
Ways of Working (Communication & Collaboration)
Me and my team communicated on making GitHub work.
Tools for Working (Info & Media Literacy)
I was media literate by looking up the correct terms to find the tutorials I wanted for Unity.
Ways of Living in the World (Life & Career)
This gathers me ever more experience in game design.
Reactions to the Final Version
Nellie – The game looks great, polish more
Odin – I like the grappling hook
Self-Evaluation of Final Version
We could have done better but the stuff we have now is impressive.
Grammar and Spelling
Grammarly
Editor
Lex
LinkedIn Profile Draft Year 2
Summary
As an employee, I have many valuable traits in my opinion and the opinion of my peers my most valuable traits have been my ability to get along with most people, my problem-solving ability, and my hardworking nature.
Experience
Babysitting, Car washing, etc.
Education
Capital High School, New market tech school.
Top Skills
I can solve problems, get along with most people, raise the mood, and get things done.
Square Fighting Red Square for Circle Pitch
LOGLINE
In a world of shapes, Black Square wants its Circle back, otherwise Red Square will take its Circle forever.
PROTAGONIST
The protagonist of this game is Black Square a hermit who enjoys looking at his one-of-a-kind Circle. He was also a grappling hook enthusiast back in the day but left that life behind to look at his Circle more.
PROTANGIONST CORE WOUND / MOTIVATION
His precious Circle was stolen by Red Square.
GENRE
Speedy Platformer
Inspirations: Mario, Celeste, Rayman Legends, (ULTRAKILL)
PLOT DESCRIPTION
His Circle is stolen, he ventures to the castle to get his Circle back from Red Square, He successfully gets his Circle back.
TREATMENT
Everything in this world is some sort of right-angled geometric shape or multiple of them. The only circle in this world is the Circle that Black Square had.
INFLUENCES and EXAMPLES
Jacek Dojwa (Composer),
Nintendo
Indie Studios
Ubisoft Montpellier
Harsi “Hakita” Patala
Session 3 Year 2023 Production Project
“* Grunge Frame Square *” by pareeerica is licensed under CC BY-NC 2.0.
SUMMARY
Role
Producer/Level designer
Intention (SMART Goal) for the Session
By Jan. 12, as the Level designer for Team 6, I will learn Basic Unity coding, by following tutorials for Session 3.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Training Source(s)
Project Timeline
Pre-production Milestones
- Get team in order
- Make Unity work
- Try GitHub
Production Milestones
- Character moves
- Character jumps
- Upload game
Post-production
- Finish blog
- Reflect on feedback
- Prepare for nex session
Proposed Budget
Game Budget Sheet and fill it in
Evidence of Team Planning and Decisions
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
https://chsgamedesign.itch.io/period-2-team-6
Skills Commentary
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
I critically thought by learning unity.
Ways of Working (Communication & Collaboration)
I communicated with my teammates by trying to help with GitHub.
Tools for Working (Info & Media Literacy)
Ways of Living in the World (Life & Career)
Reactions to the Final Version
Very bare bones but good job for unity. -Odin
Self-Evaluation of Final Version
Needs more but I’m impressed that it works.
Grammar and Spelling
Grammarly.
Editor
Kenzie
Square fighting Red Square for Circle
Logline
Block character fighting block enemy for circle
PROTAGONIST
Black square
PROTANGIONST CORE WOUND / MOTIVATION
Mc’s circle was stolen Red square
GENRE
Platformer
Mario
PLOT DESCRIPTION
Black square wants circle but red square takes it
TREATMENT
In this world everyone and everything is a square, except for the main character’s circle. When Mc’s enemy Red Square hears about this he takes it. Thats it.
INFLUENCES and EXAMPLES
Mario