SUMMARY
Role
Level artist/Programmer
Intention (SMART Goal) for the Session
By May 10, as part of team 1 as , I will have evidence of a tileable placement system by following Unity Top Down Level Design with Grids and Sorting Order – Tutorial for Session 5.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Training Source(s)
Project Timeline
Pre-production Milestones
- Trello
- Place holder art
- Mvp
Production Milestones
- Quota feature
- Ordering
- Completion
Post-production
- Feedback
- Profesional review
- Reflection
Proposed Budget
Bennett: $20.00 Ziren: $14.30 Lex $18.34 Leon: $16.45
Evidence of Team Planning and Decisions
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
https://chsgamedesign.itch.io/chs-period-2-team-1
This is the game I have made for the session 5.
Skills Commentary
https://chsgamedesign.itch.io/chs-period-2-team-1
There are credits in the game.
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
When coding the game there were multiple problems that I solved masterfully, I had to parse the true meaning of the code I wrote from tutorials so that I could expand upon them.
Ways of Working (Communication & Collaboration)
Github, discord, and face-to-face all helped us to communicate and collaborate.
Tools for Working (Info & Media Literacy)
Stack Overflow and the Unity forums were both very helpful in making me educated.
Ways of Living in the World (Life & Career)
I hope to go into game design, learning how to code and use Unity are both helpful in the industry.
Reactions to the Final Version
Self-Evaluation of Final Version
We could’ve been a lot better but our team is still learning Unity.
Grammar and Spelling
Grammarly.
Editor
Lex.