Session 5 Year 2 Production Project

SUMMARY

The Engine of the Industrial Revolution” by selkovjr is licensed under CC BY 2.0.

Role

Level artist/Programmer

Intention (SMART Goal) for the Session

By May 10, as part of team 1 as , I will have evidence of a tileable placement system by following Unity Top Down Level Design with Grids and Sorting Order – Tutorial for Session 5.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Training Source(s)

Project Timeline

Pre-production Milestones

  • Trello
  • Place holder art
  • Mvp

Production Milestones

  • Quota feature
  • Ordering
  • Completion

Post-production

  • Feedback
  • Profesional review
  • Reflection

Proposed Budget

Bennett: $20.00 Ziren: $14.30 Lex $18.34 Leon: $16.45

Evidence of Team Planning and Decisions

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

https://chsgamedesign.itch.io/chs-period-2-team-1
This is the game I have made for the session 5.

Skills Commentary

https://chsgamedesign.itch.io/chs-period-2-team-1
There are credits in the game.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

When coding the game there were multiple problems that I solved masterfully, I had to parse the true meaning of the code I wrote from tutorials so that I could expand upon them.

Ways of Working (Communication & Collaboration)

Github, discord, and face-to-face all helped us to communicate and collaborate.

Tools for Working (Info & Media Literacy)

Stack Overflow and the Unity forums were both very helpful in making me educated.

Ways of Living in the World (Life & Career)

I hope to go into game design, learning how to code and use Unity are both helpful in the industry.

Reactions to the Final Version

Self-Evaluation of Final Version

We could’ve been a lot better but our team is still learning Unity.

Grammar and Spelling

Grammarly.

Editor

Lex.

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